Digital games: Between good and evil

Digital games: Between good and evil

Digital games often go far beyond the simple morality of good versus evil. But how do they achieve this, and how is their approach different from that of film or literature?

Popular culture is often said to reduce complex questions of morality to simple formula of good versus evil. 

This talk uses many examples to show, that videogames are often surprisingly profound and complex, and that they have found their own language for dealing with the topic.

The main strategies of the games in question involve wicked problems, narratives situated in moral grey zones and avatars in the tradition of anti-heroes. Using these and other devices, games undermine clear, unambiguous notions of good and evil. 

(Grafik: Shutterstock)

Kort og godt

Kan bookes i

Hovedstaden

Emne

Kultur og Samfund
Teknologi og Innovation

Målgruppe

Voksne
Unge (inkl. ungdomsuddannelser)
7.-10. klassetrin

Varighed

30-45 minutes

Forsker

Hans-Joachim Backe

Ansættelsessted

IT University of Copenhagen

Titel

Associate Professor

Kan bookes

mandag 24/4
formiddag eftermiddag aften
Online
Online
tirsdag 25/4
formiddag eftermiddag aften
Online
(Grenå)
onsdag 26/4
formiddag eftermiddag aften
Online
Fysisk
(Frederiksberg)
Online