Digital games: Between good and evil

Digital games: Between good and evil

Digital games often go far beyond the simple morality of good versus evil. But how do they achieve this, and how is their approach different from that of film or literature?

Popular culture is often said to reduce complex questions of morality to simple formula of good versus evil. 

This talk uses many examples to show, that videogames are often surprisingly profound and complex, and that they have found their own language for dealing with the topic.

The main strategies of the games in question involve wicked problems, narratives situated in moral grey zones and avatars in the tradition of anti-heroes. Using these and other devices, games undermine clear, unambiguous notions of good and evil. 

(Grafik: Shutterstock)

Kort og godt

Kan bookes i

Storkøbenhavn

Emne

Teknologi og Innovation
Kultur og Samfund

Målgruppe

7.-10. klassetrin
Voksne
Unge (inkl. ungdomsuddannelser)

Varighed

30-45 minutes

Forsker

Hans-Joachim Backe

Ansættelsessted

IT University of Copenhagen

Titel

Associate Professor

Kan bookes

tirsdag 21/4
formiddag eftermiddag aften
Fysisk
Online
Fysisk
Online
onsdag 22/4
formiddag eftermiddag aften
Fysisk
Online
torsdag 23/4
formiddag eftermiddag aften
Fysisk
Online