
Digital games: Between good and evil
Digital games often go far beyond the simple morality of good versus evil. But how do they achieve this, and how is their approach different from that of film or literature?
Popular culture is often said to reduce complex questions of morality to simple formula of good versus evil.
This talk uses many examples to show, that videogames are often surprisingly profound and complex, and that they have found their own language for dealing with the topic.
The main strategies of the games in question involve wicked problems, narratives situated in moral grey zones and avatars in the tradition of anti-heroes. Using these and other devices, games undermine clear, unambiguous notions of good and evil.
(Grafik: Shutterstock)
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Hovedstaden
Emne
Kultur og Samfund
Teknologi og Innovation
Målgruppe
Voksne
Unge (inkl. ungdomsuddannelser)
7.-10. klassetrin
Varighed
30-45 minutesForsker
Hans-Joachim BackeAnsættelsessted
IT University of CopenhagenTitel
Associate ProfessorKan bookes
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