Digital games between good and evil

Digital games between good and evil

Digital games often go far beyond the simple morality of good versus evil. How do they do this, and how do they do it differently than film or literature?

Popular culture is often said to reduce complex questions of morality to simple formula of good versus evil. 

The talk will use many examples to show that games often are surprisingly profound and complex, and that they have found their own language for dealing with the topic.

The main strategies of the games in question involve wicked problems, narratives situated in moral grey zones, and avatars in the tradition of anti-heroes. Using these and other devices, games undermine clear, unambiguous notions of good and evil. 

Photo: Shutterstock

Kort og godt

Kan bookes

fredag 23/4 formiddag
(Toftlund)
fredag 23/4 eftermiddag
(Ballerup)
tirsdag 27/4 eftermiddag
(Virum)
onsdag 28/4 eftermiddag
(Stenløse)

Kan bookes i

Hovedstaden
Nordjylland
Sønderjylland
Fyn
Sydsjælland, Lolland og Falster
Midtjylland
Bornholm
Midt- og Vestsjælland
Nordsjælland

Emne

Kultur og Samfund
Teknologi og Innovation

Målgruppe

Voksne / Adults
Unge (inkl. ungdomsuddannelser) / Young adults (incl. youth educations)
7.-10. klassetrin / 7th – 10th grade

Varighed

30-45 minutes

Format

Webinar

Forsker

Hans-Joachim Backe

Ansættelsessted

IT University of Copenhagen

Titel

Dr. (lektor)